Frequently Asked Questions
Got questions about how sound design, dubbing, or game audio works? Start here.
Animation Sound Design
Explore how sound shapes animated stories and what goes into delivering high-quality audio for children’s media and motion graphics.
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Sound design for animation is the creative craft of building a world through sound. It involves designing effects, ambience, and music that align perfectly with the visual language - bringing animated scenes to life. Whether it’s a whimsical 2D cartoon or a cinematic 3D world, sound shapes emotional tone, pace, and storytelling.
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Great sound in children’s animation comes from a layered, thoughtful mix of elements that work together to support the story. Today’s young audiences are emotionally attuned and deeply perceptive, so sound needs to be just as smart and engaging. I use bright, expressive tones and clear cues to guide attention, while designing in a way that balances fun with intention. The goal is always to enhance storytelling with playful precision and emotional depth.
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I work across tools like Pro Tools, Reaper, Logic, and Wwise, depending on the project. These platforms are my canvas, into which I bring sound effects, Foley, and expansive libraries. I also integrate newer AI-assisted tools like Krotos Studio and Soundly for smart, dynamic design. My process includes a wide range of plugins, from well-known names like iZotope, Native Instruments, and Arturia, to niche experimental tools- to sculpt and refine sound in innovative ways.
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Absolutely. I mix and master to international broadcast specs (like R128 and -23 LUFS) and can deliver in stereo or 5.1 surround. I also mix for digital platforms like YouTube, Netflix, Disney+, Spotify, Pluto, Amazon, and NOW, offering multiple format deliveries for both audio and video. Whether for TV, streaming, or web, I ensure the final product meets platform-specific standards and sounds as good as it looks.
Voiceover & Dubbing
Understand the difference between VO and dubbing, and how we shape performances for international reach and emotional clarity.
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Voiceover is narration or spoken content not synced to the mouth movements of a character—used in explainers, ads, and documentaries. Dubbing replaces the original dialogue with a localised voice that matches lip movement, which is essential for cartoons, films, and multilingual content.
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ADR (Automated Dialogue Replacement) is the process of re-recording dialogue in a studio setting to replace noisy or low-quality audio. It's commonly used in film, branded content, and localisation to ensure crisp, clear voice performance.
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Yes! I provide end-to-end multilingual dubbing services, including script adaptation, voice casting, studio recording, and sync. Whether for films, animation, or branded content, I ensure your story reaches global audiences naturally.
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I use tools like iZotope RX and Waves to remove background noise, plosives, sibilance, and mouth clicks. Then, I EQ and compress the track for warmth, clarity, and consistency across all platforms.
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I deliver in WAV, MP3, AAF, or OMF formats, depending on your post-production needs. Each file is labelled and organised according to your workflow—ideal for voiceover producers, editors, or localisation teams.
Game Audio & Interactive
Learn how we build responsive audio for gameplay, including FMOD, Wwise, and engine-ready design.
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Game audio is the combination of music, sound effects, and dialogue that responds dynamically to gameplay. It's not just background sound—it's part of the game's mechanics and player experience, especially in indie and immersive titles.
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FMOD and Wwise are audio middleware tools that enable sound designers to build responsive sound systems for games without requiring coding. They integrate easily with Unity or Unreal and are essential for professional interactive audio.
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Interactive audio reacts in real-time—footsteps change on grass or stone, music intensifies during combat, and ambience evolves with your choices. This creates immersion and helps reinforce gameplay cues.
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Absolutely! I can assist with seamless audio integration in Unity and Unreal Engine, using FMOD or Wwise to optimise performance and accurate triggers for sound behaviour across game states.
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Adaptive audio changes based on player actions or context—like dynamic music that shifts in tone or pace. It's driven by middleware logic and allows for non-repetitive, emotionally rich soundtracks.
Audio Post-Production
Find out what goes into a clean final mix — from foley to dialogue editing — and why post makes or breaks a project.
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Audio post-production includes editing dialogue, designing sound effects, adding Foley, mixing music, and final mastering. It transforms raw sound into a polished, platform-ready experience—vital for film, branded content, and documentaries.
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The final mix is the complete audio master, where all elements—dialogue, music, effects—are balanced and leveled to meet technical delivery specs. It ensures your content sounds professional on any platform, from YouTube to Netflix.
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I deliver audio for all major platforms, including YouTube, OTT (such as Netflix and Amazon), broadcast TV, social media, and podcasts. Each has unique specs for loudness and format, which we follow exactly.
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I prioritise clarity using precise EQ, dynamic range control, and spatial panning. Dialogue is always front and centre, while music and effects are shaped to support the storytelling without competing.
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Yes—I specialise in repairing audio using tools like iZotope RX to reduce background noise, remove hums, and smooth volume inconsistencies. This is especially helpful for interviews, field recordings, or low-budget shoots.