I design what makes systems feel alive - and what makes people feel seen.

This reel was built specifically for Meta’s Metaverse Creative Audio team.

Each scene functions as a responsive audio system-tuned to perception, affect, and flow. The design prioritises spatial logic, breath-based timing, silence as signal, and transitions as state shifts.

This isn’t spectacle. It’s sound as interaction—behavioural, embodied, and built to mean something.

For a deeper dive into my experience and tools, here’s my full resume.

CV of senior sound designer Nico Itro, showcasing experience in sound design for animation, games, and post-production. Includes tools like Pro Tools, FMOD, and Wwise, and credits from 2015–present.